;-- combat

[up_sect_firsta_berill_3]:up_sect_prop_weight_3

[up_sect_firstc_berill_3]:up_sect_prop_armor_10

[up_sect_firstd_berill_3]:up_sect_prop_wound_5

[up_sect_firste_berill_3]:up_sect_prop_durability_1

[up_sect_firstf_berill_3]:up_sect_prop_wound_10


[up_sect_secona_berill_3]:up_sect_prop_shock_5

[up_sect_seconc_berill_3]:up_sect_prop_chem_5

[up_sect_second_berill_3]:up_sect_prop_burn_10

[up_sect_secone_berill_3]:up_sect_prop_stamina_2


[up_sect_thirda_berill_3]:up_sect_prop_carryweight_5

[up_sect_thirdc_berill_3]:up_sect_prop_radiation_5

[up_sect_thirde_berill_3]:up_sect_prop_health_1


[up_firsta_berill_3]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_berill_3
section                 = up_sect_firsta_berill_3

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_weightoutfit

name                    = st_up_weight_1_name
description             = st_up_weight_1_descr
icon                    = ui_inGame2_upgrade_outfit_weight_1

[up_firstc_berill_3]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_berill_3
section                 = up_sect_firstc_berill_3

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_2_name
description             = st_up_armor_2_descr
icon                    = ui_inGame2_upgrade_outfit_armour_2

[up_firstd_berill_3]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_berill_3
section                 = up_sect_firstd_berill_3

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_1_name
description             = st_up_damage_1_descr
icon                    = ui_inGame2_upgrade_outfit_wound_1

[up_firste_berill_3]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_berill_3

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_1_name
description             = st_up_damage_1_descr
icon                    = ui_inGame2_upgrade_outfit_wound_2

[up_firstf_berill_3]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_berill_3

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_2_name
description             = st_up_damage_2_descr
icon                    = ui_inGame2_upgrade_outfit_wound_2

[up_secona_berill_3]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_berill_3
section                 = up_sect_secona_berill_3

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_electro

name                    = st_up_shock_1_name
description             = st_up_shock_1_descr
icon                    = ui_inGame2_upgrade_outfit_shock_2

[up_seconc_berill_3]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_berill_3
section                 = up_sect_seconc_berill_3

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_chem

name                    = st_up_chem_1_name
description             = st_up_chem_1_descr
icon                    = ui_inGame2_upgrade_outfit_chem_1

[up_second_berill_3]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_berill_3
section                 = up_sect_second_berill_3

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_thermo

name                    = st_up_burn_2_name
description             = st_up_burn_2_descr
icon                    = ui_inGame2_upgrade_outfit_burn_1

[up_secone_berill_3]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_berill_3

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_power

name                    = st_up_stamina_2_name
description             = st_up_stamina_2_descr
icon                    = ui_inGame2_upgrade_outfit_stamins_1


[up_thirda_berill_3]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_berill_3
section                 = up_sect_thirda_berill_3

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_tonnage

name                    = st_up_carry_1_name	
description             = st_up_carry_1_descr
icon                    = ui_inGame2_upgrade_outfit_carry_1

[up_thirdc_berill_3]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_berill_3
section                 = up_sect_thirdc_berill_3

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_rad_1_name
description             = st_up_rad_1_descr
icon                    = ui_inGame2_upgrade_outfit_rad_1

[up_thirde_berill_3]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_thirde_berill_3

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_restore_health

name                    = st_up_health_1_name
description             = st_up_health_1_descr
icon                    = ui_inGame2_upgrade_outfit_health_1


[up_gr_firstab_berill_3]
elements                = up_firsta_berill_3

[up_gr_firstcd_berill_3]
elements                = up_firstc_berill_3, up_firstd_berill_3

[up_gr_firstef_berill_3]
elements                = up_firste_berill_3, up_firstf_berill_3

[up_gr_seconab_berill_3]
elements                = up_secona_berill_3

[up_gr_seconcd_berill_3]
elements                = up_seconc_berill_3, up_second_berill_3

[up_gr_seconef_berill_3]
elements                = up_secone_berill_3

[up_gr_thirdab_berill_3]
elements                = up_thirda_berill_3

[up_gr_thirdcd_berill_3]
elements                = up_thirdc_berill_3

[up_gr_thirdef_berill_3]
elements                = up_thirde_berill_3